The Protectors of Sandpoint

The Initial Invasion of Sandpoint
An elf, a dwarf, a halfling, and a half-breed walk into The Hagfish Bar....

Arrived in Sandpoint a few days ago. [[:Findecano Noltari]]Planned on exploring the towns lighthouse and meet up with a man named Brodert Quink. To discuss Thassilonian history and writings. A friend of mine Ketil a cataloger in the Founders Archive gave me Brodert name. Knew my mentor – Galaban.

As I arrived in town I was met by a half elf named Carvestor. He is the bastard son of a local noble family, The Scarnettis. We both accepted a job offer from Brodert to locate his lost spyglass. It seems he had dropped it down on the beach below Sandpoint. Upon further searching we located it in a cave that happened to be occupied by a few goblins. It seems there are some goblins that raid the beach of the junk the residents of Sandpoint throw over their cliff.

Staying at the The Rusty Dragon Inn. Have made friends with a Tian woman named Ameiko Kaijitsu.


Swallowtail Festival day was a day of fun and laughter as games were played, Bolrog and Carvestor hit a bulls eye on the Sandpoint Devilarrow shoot and where asked to join the town militia. Foul water from the Hagfish Tavern tank was drunk, a dragon race, goblin toss, hit the Old Lightwith small catapults speeches were given, and the citizens of Sandpoint seemed to be in good spirits and looking forward to the unveiling of the new temple. Carvestor and I met up with Walker McDragon a Dwarven cleric of Desna from the Five Kings Mountains, and a loudmouthed Halfling named Bulgar a local resident yet surprisingly unknown by the townsfolk.

As the evening bell tolled for the unveiling of the temple, a sudden attack of goblins with a cruel song upon their lips burst into the city from hidden wagons and an unmanned, open gate.

Goblin fire2

The four unlikely heroes fought off several goblins and saved the town from potential disaster.

Saved a rich guy from Magnimar called Aldern Foxglove.

Goblin commando

We met:
Sheriff Hemlock – Shaonti
Father Zanthus

Later that night we were called to investigate the graveyard. Apparently the former priest’s body was stolen during the goblin attack. This was the same priest that was killed in the fire 5 years ago. (The whole reason for this festival of the new Temple)

Foxglove takes us on a boar hunt after buying us horses. We have a successful hunt as Walker single-handedly kills a boar by beheading it with the “crazy Mattia-Inspired name”. Foxglove is enthralled with the Dwarves skill and tells the story of the hunt many times over, each time more embellished at the celebration that night as the boar roasts on the spit.

That night:
Fun at the Rusty Dragon
Lonjiku Kaijitsu (Ameiko’s Father) came in and launched a verbal and slightly physical assault on his daughter in front of the entire bar ending with “you’re as dead to me as your mother” The Kaijitsu’s are another local noble family. Apparently Ameiko left and adventured for a while, earning enough money to start a bar. That didn’t sit well with her father. Lonjiku then verbally assaulted us, saying that we caused more harm than good with our renegade behavior. I guess saving citizens from goblins isn’t a good thing?

We met:
A whole lot of people that I need to get that info from Andy.
Hot Elf Chick that owns the clothing store. Foxglove offered to buy us all a new outfit. Very kind of him.

Later that night:

Carvestor got himself into a little trouble with a local girl that wanted a little action…

Shayliss vinder

Ven Vinder the shop owner AND FATHER of the Shayless Vender walked down to the basement where said action was to take place. With one punch he knocked poor Carv out and left him in the alley till the next morning reliving him of his gold. Fortunately the sheriff would take care of the problem and get his money back after the misunderstanding. Ha ha.

The next day:

Sheriff Hemlock introduces us to an Elf named Shalelu Andosana

Shalelu – elf girl that helps Sandpoint.
She has been a thorn in the side of the 5 goblin tribes in the Sandpoint Hinterlands. The goblins seem to be more aggressive lately.

All 5 goblin tribes worked together for the Sandpoint invasion. This is odd.

Shalelu is going out in the hinterlands to investigate.


Sherrif Hemlock is going to Magnimarr to get soldiers.

Has asked us to guard the town.


Birdcrunchers – Western edge of Devil’s Platter
Licktoad Goblins – Brinestump Marsh – excellent swimmers
Seven Tooth – East of Shank’s Wood
Mosswood Goblins – Further east – largest tribes
Thistletop Goblins – Small island in Nettlewood

Currently 6 goblins that are “hero” level:
Any of these goblins could feasibly unite the tribes.

Big Gugmut – Mosswood – Hobgoblin mother, Boar father?
Korvus – Seven tooth tribe – has a magic sword that’s too tall for him.
Vorka – Lives in Brinestump Marsh
Rendwattle Gutwad – Obese never leaves throne, Brinestump Marsh
Ripnugget – Leader of the Thistletop Goblins – has best lair
Bruthazmus – Infamous bugbear ranger. Has fought Shalelu many times. They have a private war going on.

Note from Tsuto (Ameiko’s brother) given to us by halfling that works at the Rusty Dragon.
See Tsuto Journals

We check out the Glassworks only to discover….

The Glassworks
A son's revenge upon his father...

After finding a goblin in a closet leftover from the raid on Sandpoint, the heros head in for the night at The Rusty Dragon Inn. The next morning they awake to a small halfing cook who informs them that Ameiko Kaijitsu has gone missing and all is left is a note. The note is from her half brother Tsuto telling her that she should meet him at the Glassworks Factory that their father owns.

Tsuto’s letter…

They head over, but discover that it is locked and no one apears to be inside… After hanging around the back entrance for a bit, Bulrog and Carve climb to the roof, while Fin and Walker fend off noisy neighbors inquiring why they are hanging around and looking suspicious….

Normal glassworksversion2

They discover that the Father is dead (via molten glass) as well as the other workers and that goblins have ransacked the place and are gleefully running around the large factory floor… A poorly executed plan later, Walker busts in through a door and kills a few goblins, while Bulrog and Carve shoot some from a broken skylight above. Chasing a few goblins down in the basement, they meet the monk Tsuto, chase him down the smuggler’s tunnels and capture him. They rescue Aimeko tied up in a small room nearby, telling her that her father died…

They discover a few more tunnels underneath sand point and decide to head back up rest, and tackle that problem next…

An island assault...


After long hours of traveling through Nettlewood, Carv eventually found a secret path directly into a goblin den. Unfortunately our loud entrance alerted several goblins that were found in the low tunnels. Battle ensued… and after all was said and done we sorted out 14 dead goblins and happened to come upon a druid goblin named Gogmurt and his cougar. Bulrog with an exceptional dagger throw killed the cougar in one shot. Unfortunately though we came close to killing the druid he escaped into the thick briars so that we couldn’t follow.


As we made our way out of the briar tunnels we found ourselves upon a cliff. Eighty feet below us the sea waves crashed and across a rope bridge sat a makeshift wooden fort. The island that the fort sat upon was curiously round and almost looks as though it was a giant head…

Traveling across a questionable rope bridge we finally made it to the Thistletop fort, but Carve almost fell in a pit trap, after Walker flew across the bridge.

Another brief battle with several goblins and some dreaded goblin dogs we climbed up a tower and invaded the fort from a back entrance.

Sneaking into what appeared to be a throne room a massive battle with War Chief Ripnugget the goblin riding his giant gecko and a multitude of his goblin henchmen ensued. Many goblins in addition to the chief, and the finally druid perished at the might of our sword and spell. (14 total)


Investigation of a court yard revealed a horse that had been captured by the goblins. Unfortunately the horse was mad and nearly trampled Carv to death. Fortunately Bulrog and Walker brought the horse down but managed to keep it alive.

We found a stairwell that leads to a dungeon below the fort… A dungeon in the giant head?

Found a large meeting room with several chairs around a table and a slate board with a map of Sandpoint. It is obvious that this is where the plan was developed for the invasion of Sandpoint.
“Once the whispering beast is tamed, a second raid on the town, one that includes the Fogscar Mountain goblin tribes. Sinspawn will be released from below the town.”

As we continued to investigate the invasion scenario Tsuto and a woman magic user surprised us.

She was a mage named Lyrie. She was also a scholar of Thassilon. They won’t be bumpin uglies again in this life and found Lyrie’s Treasure. Though she was with Tsuto this is not his girlfriend. That is a woman named Nualia.

Located in this room was several scrolls/parchments/papers written on Thassilonian lore etc. There were also excavation materials (picks, shovels etc).

Based on Fin’s exploration of the room he concluded this was NOT a Thassilonian dungeon. This area was excavated much later than the Thassilonian empire.

Walking through the next room we saw many drawings of Goblins doing much violence to Humans, Horses and Dogs. Also a picture of a 30-Foot Goblin with a Dog-Slicer in each talon and snake eyes. Down another hallway was a picture of a various pregnant women giving birth to monsters. Tasty.

Down the opposite corridor, through a door we found a Natural-looking cavern holding an aberration known as a Tentamort. Another Trophy for Walker McDragon. Just another day on the job, really. Nothing to see here.


Around another corner we have encounter with a Bugbear Bruthazmus / Four Goblin Chick orgy. Also known as “Five Roads to Bangkok.” Repugnant. If smells could talk. I wish I was making this up. All deeead.

Deformed Goblin Children Cage.
Banquet Hall.
Jail. Whoever could be inside? Some of the dead goblin bodies and goblin dog’s we killed outside and threw down the pit trap…

In the guest room around the corner we found Orek VanCaskerkin in quiet repose in full armor. We beat him down. He gave up his shit. Body guard for Nualia. His chick is actually in a lower level. How deep does this F’d Up Rabbit Hole go?

Funhouse of Lamashtu

Crazy? I was crazy once. They put me in a room. A flaming room. A flaming room with flying hell-hounds and human sacrifice.


The flying Yeth hounds…

Only the heartiest of Fear Spells could make any of us turn our backs to the fight, especially our hero, Walker McDragon. Nevertheless, four of us showed our hind-quarters to the hell-beasts. Only the Mage and the Halfling stood tall to their evil taunts.
Oh, hey there little fella…AHH^$&@!^(^$&

Nualia in front of statue Lamashtu in the temple…

A woman (and I use that term loosely) was performing some sort of sacrifice to the Bitch of Monsters which summoned a Malcovich (Malfeshnekor) Great Barghest and (bonus!) Demon Arms!


Malfeshnekor, servant of Nualia and Lamashtu

We managed to Misplace Malkovich’s innards, but not before he relieved Orik of his head.


The last thing Orik saw…

However, we got our 30 Gold back so win/win? Demon Arms disappeared down the hall we followed.

We found her main room. Besides some unholy water (Fin almost fell violently ill from touching it) we also found Nualia’s Journals.

Lots of rooms were explored, but nothing fought until some shadows who were the original builders of the complex.

the Shadow knows….

We found a secret door that took us down 80 ft to a Helmet Crab Lair of Treasure. Look at the size of that crab’s HEED! It’s like an orange on a toothpick!

Giant crab that almost cut Bulrog in half…

3500 silver
630 Gold pieces
40 precious stones
Jade Amulet—Natural Armor +1
Ancient Helm

Lone Wolf
Wherein Carv almost got killed by diseased rats in the forest but made a friend

The day after returning from the Misfits’ triumphant Thistletop excursion, Carvestor decided to head into the Mosswood forest. After spending the last few days in caves infested with goblins and other unsavory creatures, he needed to get back to his roots, ranging in the wild! Soon after entering the forest, he was attacked by a pair of filthy dire rats. 4 well placed arrows dispatched of them. Close call, good thing he didn’t catch some disease from them.

Green fall ravine

He found a trail in the forest…wolf trails…interesting for these parts. He tracked the trail for an entire day, staving off a couple swarms of diseased rats (what is with the diseased rats) and he sneaks up on the wolf. Feeling braver than the last time when dealing with an animal (almost killed by a horse…really?), he was able to change the wolf’s attitude towards him (after bribing him with traveling rations, tasty). Hey, maybe this guy can be of some help returning home from this rat infested forest.

Wolf 1

And so he returned to town. No more rat attacks. Thanks wolf friend. He names him Winter.

Murder in Sandpoint
Who's afraid of no ghosts?

Sandpoint streets

You cause quite a scene with a you guys dragging the giant helmet. Plus a hurt warhorse.

You head over to Brodert Quink but meet the Sheriff on the way there.

Meet Kendra Deverin and Sheriff Balif who has just arrived back in town that day. He has brought with him 5 guards from Magnimar. He has reprimanded his Jailor for letting Tsuto escape.

They both thank you for wiping out the Goblins. Shelaly is suppose to meet back here in a few to report.

Mayor shows them downstairs to talk to Banker Tawyn Thrar. You now have a checking account…

Pick up clothes from Rynshinn Povalli at Vernah’s fine clothing (30)

Over the next few weeks you get to know the town and hear its rumors…

Savah’s Armory – has a repeating crossbow +1 if anyone is interested.

When Carve and Bulrog head over to the red dog smithy some kids come by singing..
“Here comes crazy mad Das Korvut,
Mad as a cut snake in a wagon rut.
See how his chops go bouncity-bounce?
How many people has he trounced?
1 2 3 4 . .. .

Dos Korvut shoes them away…mumbles about missing his kid simon.

You later Das Kovit of Red Dog Smithy (15) almost every night drunk.

Meet with Shalalu and sherrif at town hall. she says the goblins have dispersearsed and shouldn’t be a threat.

At the Hagfish, Bulrog finds out that a fisherman Kedrith Zigon is missing. some blame it on the monsterous red snapper or merman, others the chopper.

A week or so later its another festival!

Harvest festival comes the 13th of Lamashan
You all enjoy a day Market square (35) and meet farmers Horran and Lettie Guffmann by catching a sczarni thief from their apple orchards. You bring the bushel back and immediatly Old Crude Hambley starts to haggle with them for cheap. Maester Grump comes over a bit drunk on apple cider and the Guffmanns give him some apples, much to Old Crude Hambley’s chagrin.

A few days after the Harvest Festival the Sheriff Hemlock comes and gets the PC’s out of bed at the Rusty Dragon Inn. They head to a private room at the rusty.
Ameiko isn’t around.

A murder has happened over the night. Kendra Deverin found the body at the Two Knights Brewery (39) after stopping by early this morning to visit her cousin whom she hadn’t seen in a few days.

The body is Gaven Deverin. His face is mutilated so badly that they can only recognize them by the belt buckle and shoes. This is especially bad for Kendra since she also lost her other cousin to the chopper years before.
who could have done it?

  • well the Sczarni’s could have done it. They’ve murdered before, and maybe there where debts to pay.
  • The Scarnetti’s Ibor Thorn since Gaven complained constantly about the late night noise up the rode at the Lumber mill…
  • last and its crazy Amieko… some people say she might want the brewery for herself… now that she has the glassworks.

Mayor insisted they check out Chopper’s Isle. To many rumors, and no one has been on the isle since the Late Unpleasantness…

Head to Chopper’s Isle
A true island at high tide, Chopper’s Isle is a craggy cliff that at its closest point is about 80 feet away from Junkers Edge. The 120-foot cliff face has been rounded off by erosion over the years making climbing it difficult, but the site where the wooden stairs once
climbed up the side provides ready hand-holds, though it is still a dangerous proposition, given
the height of the cliff. After tying some ropes together, Thralad uses a grappling hook and hoists it up there, then Bulrog scampers up the rope, and after a few tries throws the rope up the rest of the way….

The Clifftop
The surface of Chopper’s Isle is roughly two acres of land that is unfit for farming. Heavy moss sags from the branches of old oak trees. Nearly every tree has limbs that have been carved in the shape of hawks, eagles, and vultures; a few long dead trees have been shaved down leaving only delicately carved cranes that seems to have aged well enough over the past five years.
After following an old trail from the long gone staircase, the misfits find the charred remains of a house. There are few significant landmarks on the island aside from the remains of Chopper’s house.

The Burned House
The burned-out remnants of this once quaint cottage sag beneath a growing tangle of weeds and vines, the charred timbers and collapsed slate roof show signs of having once been intricately
decorated in pastoral scenes of birds in flight. You can even make out a ruined pigeon coop amidst the detritus. Suddenly something catches the eye of Walker and Thralad. Black, shadowy? who knows, but they chase after it only to almost fall into the ruins of the house (Bulrog jumps out of the way, and Walker grabs a burned beam as he falls). They see an old well. Thralad smells bats… hmmm… oh well, lets look in the well thats covered with vines and debris. A bat swarm flies out and hits Thralad on the way. They fly off…Walker lights a stone and throws it down the well… it falls and vanishes with a plop of water… Then a horrific roar comes from the bottom of the well…. and Thralad says, “enough of this!” and runs away for 6 rounds… There are some old rusty ladder rungs that appear to head down, but they decide to head into the house…

A steep and winding staircase leads down into a dark antechamber,
with walls of hewn stone decorated haphazardly in primitive
paintings of vicious birds. Two stone doors, each bearing a strange
symbol that resembles a seven-pointed star, stand closed on the
eastern and western walls. The room is dominated by a looming,
man-shaped wooden statue, with legs and talons of a giant eagle,
two sets of eagle wings, a twisted, avian head, and a
snake in place of genitals.

you head into the eastern room…

The Offerings Room
This room is a ghastly scene. The entire wall is covered in small
alcoves; half are filled with numerous pairs of preserved eyeballs
and humanoid tongues, remarkably preserved. In one corner of
the room there is a pedestal with a dusty tome filled with pictures
of bird demons. Scattered about the pedestal are similar unbound
writings. You pick up the writings about the abyssal The books were Stoot’s attempt to understand his visions and dreams; they contain a number of passages detailing Pazuzu and
his minions, including a sketch of the Sandpoint Devil.

after you head up another staircase…

The air wafts with the heady scent of mildew and rot in this dingy
room. Tiny bone carvings of horrific winged creatures lay scattered
about room. A moldy blanket in one corner indicates this room
was once inhabited. Leathery papers lay scattered amidst the rubble
and shards of bone. In the center of the room is a small hole in the
floor. Thralad uses a javalin and moves the blanket. Under, is a skeleton
in the fetal position… seems Jarvis had a prisoner. Immediately, you are
attack by Simon’s spirit…

Attic whisperer
After putting Simon’s spirit to rest, you head deep into the Catacombs of Wrath ruins and find…

the ghost of Jervis Stoot!


sporting a stoot…

The Murders don't stop!

Murders at the Lumber Mill

A day passes between the Chopper Isle adventure…

Once again Sheriff Hemlock seeks out the protectors…It seems that there has been another murder!

A grisly death of Banny Harker and his mistress with Katrine Vinder (Ven Vinder’s other daughter…not Shayless Vinder)

Hemlock brings Walker, Fin, and Carve to the garrison, quickly makes them temporary deputies and leads them down to the jail cells where they can question the main suspects…

They are told the suspects:

Ibor Thorn
Ibor thorn

After questioning him, they are convinced he didn’t have anything to do with it, though he confesses that Banny Harker had been skimming money from the sales of lumber over the years. and since the Scarnetti family and the owner of the Lumber mill, is quite ruthless, they might have killed him if they found out…it is rumored that the scarnetti’s are behind the recent rash of arson to the other lumber mills in the area…

Ven Vinder
Ven vinder

Hes upset that his daughter is dead and that she was seeing Banny…. Carve wisely stayed away… He starts to blame the protectors for the murders!

Maybe the Scarzni gang?
Jubrayl vhiski

The protectors head out to the Lumber Mill… a crowd has already formed around the 2 town guards and are milling about… a wagon passes by with Amele Barrett, her baby in her arms on their way out of town. Presumebly to make a new life since her son and husband where killed by that goblin in their closet. She gives Fin, Walker, and Carve a cold stare and says, “Too bad you heroes weren’t a bit more thorough in your ‘heroing’ !!!! "

with that the crowd starts to murmur, “things just seem to be getting worse with you lot in town…” and “death is never far behind when your around…”

the guards let them enter and they see a grisly scene. blood everywhere… they see something interesting carved on Banny’s chest… a Sanhedrin rune…

Siedhron rune

Fin recognizes it, but is not sure exactly what it could mean or why it is carved on the mutilated body, with no jaw… BUT smells a faint undead smell….

There is also a note pinned to his pants…


Walker does a quick heal check and determines that Banny was killed by a sword, but the rune was carved by a knife and smells of undead…

Katrine’s body is discovered cut to pieces in the large wood saw….

There is a bloody axe… seems a fight ensued and there is some dark blood found on the edge…

Carve looks for tracks and quickly discovers the tracks come from the nearby river. He casts a spell and determines that maker of the tracks is none other than….

Wait for it…


But where is he? They quickly go to his room and he is nowhere to be found and hasn’t been back to his room in a day! Bulrog also can’t be found…

They head to Brodert Quink who tells them all about the Thassolonian Sanhedrin Rune… It can be used in rituals, but he doesn’t know what…It symbolizes magic and power and the entire empire! The aged scholar received them warmly in his house, in the shade of the Old Light. He seemed eager to help them with the investigation. He identified the seven-pointed star as the “Sihedron Rune”, one of the most important symbols of ancient Thassilon. He said it had several meanings, and opened up various old, dusty books from which he read some parts out loud.

Apparently, the rune was used to represent the seven schools of magic of Thassilon: Abjuration, Conjuration, Enchantment, Evocation, Illusion, Necromancy and Transmutation (Divination magic was not held in high regards by the ancients). It also represented the seven virtues of rule (generally agreed among scholars to have been wealth, fertility, honest pride, abundance, eager striving, righteous anger, and rest). However, the old man noted with a smirk that he thought the leaders of Thassilon were in fact far from virtuous, and he believed that the classic mortal sins (greed, lust, pride, gluttony, envy, wrath and sloth) rose from the corruption of the Thassilonian virtues of rule. The Sihedron Rune was a symbol of power, representing the Thassilonian Empire itself.

Another day passes… Sheriff bangs on their door bright and early again… MORE MURDERS!

Fin, Walker, and Carve head back to garrison. Vin Vender has been let go… BUT in a room in the basement Hemlock opens the door and inside lie 3 bodies…

Hemlock explains that early this morning a group of his town guard patrolling the Long Coast Road came across a deranged man who attacked them. After subduing him, they investigated a nearby Barn and found these dead bodies….After dropping off the crazy guy at the Sanatorium they brought the bodies here. and they All had the same rune carved on their chests… and another note:


It seems that Mortwell, Hask, and Tabe where meeting the Lordship and where murdered…

They ask the Sheriff if he knows anything…He knows that they are con men, that they have been known to hang out with the Scarzni Gang, and that he personally forbade the 3 from operating their con games in Sandpoint.

Then Walker then draws a circle around the men, chants and a power of light shoots through his hands. He asks the dead, “who killed you?” and they say…Wait for it…


Well Fin, Walker, and Carve decide to head to where the Fatman’s Feedbag, a rough and tumble bar that is known to be a hangout of the Scarzni guys. They walk in and start chatting up Gressel Tenniwar, an enormous man, old and the bar keep. Needless to say he is less than helpful, though they do find out that Bulrog and Thralad have been hanging around the bar on occasion. It quickly devolves into a bar fight, with the protectors living up to their name and they beat up the 4 dudes and 1 gal over the course of about 30 seconds… seems to be a dead end…

Carve heads down to the murder scene, discovers nothing but some blood and tracks that lead into a river. He heads back, they go back to Sheriff Hemlock, and ask a few follow up questions and realize that there is still someone alive who witnessed the murders….

And he is staying at the Saintly Haven of Respite… sounds lovely, and its getting dark… better head over there now…

Murders along the Long Coast Road

3 dead, 1 deranged…. where to next?

To the Saintly Haven of Respite!

Sandpoint Sanatorium
The Saintly Haven of Respite...

Carvestor decides to stay around Sandpoint for the night with winter and patrol the area, while Walker and Fin head to the Sanatarium to visit the only known survivor of all these brutal attacks… On there way out of Sandpoint around dusk, they run across Bulrog and he decides to join them on the 4 mile walk south west to the mysterious place.

It is well into the night as the group approaches the Sanatarium. Hidden away in a secluded valley, the rather large house of three floors and stone -flagged roof is built close to the limestone escarpment known as Ashen Rise.

Habe sanatorium small

Heading up the porch, Bulrog peers into a small window, only to have a twisted face stare right back. After knocking more than once, they are wisked inside to the waiting room, where they meet the proprietor . . . Erin Habe .

Erin Habe – the Dr. is in…

After a bit of back n forth, Bulrog and Fin convince Erin to let them see the new patient. Erin brings along his orderlies, a pair of large hunchbacks who carry bully clubs…“just in case”

He leads them slowly up 3 flights of staircases, carefully locking all the doors behind them, as screams of other patients come from various rooms. Once in the examination Room, Erin tells the group to wait…. and they wait until a mad man is brought into the room…

Grayst sevilla
Grayst Sevilla

They find out his name is Grayst and then he starts screaming,

“He said. Hesaid you would visit me. His Lordship. The one that unmade me said so. He has a place for you. A precious place. I’m so jealous. He has a message for you. He made me remember it. I hope I haven’t forgotten. The master wouldn’t approve if I forgot. Let me see… let …
The master said that the bodies you are finding are signs and portents, that when he is done, you shall be remembered forever and the Misgivings shall be your throne!"

With this he runs at walker and tries to bite him, a scuffle eoccurs, with Walker knocking him out with the flat of his axe. This prompts Erin to rush back him and begs them not to tell anyone what has happened. Bulrog says, “sure, sure we wont….” With that Erin says,“OK…” and promptly walks out with his thugs…

Time passes… Walker makes a brilliant discovery about Goul Fever … It can actually turn you into the undead… Seems Grayst has acquired it somehow. After calling upon Desna’s power, Grayst is cured! a quick wand heal and he is back up. Fin realizes that the Misgiving’s is another local name for a rundown and abandoned estate further south – a place called Foxglove Manor – yes the same Foxglove family that you rescued earlier during the assault on Sandpoint.

More time passes, it seems there is no hurry to get out of this creepy place. They hear something outside the room…. They arm up Grayst with an extra Battle axe Walker has on him for just such occasions. Bulrog slowly opens the door and then sees a patient outside in the hall…. its wandering around, but is fascinated with the halfing’s short sword. until it isn’t and turns into a were rat…


After taking around another 15 min. to head down to the first floor (takes awhile to pick those locks….) they finally get to the last door… but its been boarded up. Graysts says,“stand aside, I’ll chop it down…” another minute and the door is busted down and the group is confronted with 4 zombies and new Necromancer, and Erin and his tough guys….Its like they where waiting for them to come…

Caizarlu Zerren

ZombiesZombie for paizo by michael jaecks

A fight ensues… Grayst swings and chops a few zombies down, then is struck blind…. permanently. Bulrog tumbles out and kills another zombie, Walker steps out and hacks another… Fin casts mage armor… Then Zerrin raises the dead zombies up… again! uh oh this might take a while… Erin see the writing on the wall and heads out the door… walker summons a leapord and it leaps after him, mauling him in the process… Grayst swings wildly almost taking walkers head off (good thing he is short). Bulrog gets around, takes out an orderly. Fin shoots a magic missle then a Large lightning bolt streaks across the room, lighting things on fire as it goes… But misses! seems this Zerren guy is wily… but not to much, because then he is surrounded and begs for his life!

Exploring the basement They find Caizarlu’s lav. It is a large room that combines features of a wizard’s lab and a catacomb. several tables bearing bodies covered by drapes dominate the room, while tools for dissection hang from the wall and sit on shelves. yep a necromantic laboratory. There are 3 bodies on the tables. After checking the patient log you found in Erin’s room, you realize they are deceased old patients. Seems someone has been doing experiments down here. Fin figures out that the bodes are preserved via gentle repose spell, and Bulrog finds a hidden slot in the table leg that is hiding a wand of gentle repose. you find a map and other notes down here. There are 2 other rooms. Using the keys found on Caizarlu you open up the doors. One housed the zomabies and is barebones and dirty. the other was the room for Caizarlu. Its a stark room that features a bed, study table, and chair. His spellbook sits atop the desk and some notes (see his item’s under treasure).

Meanwhile in the Brinestump Marsh...

Bulrog and Thralad decide to see whats down the bottom of a well…

Bunyip hyzer
Bunyip – could this be the Merman Sandpoint residents talk about?

Get a rowboat

Head to the Hagfish

Rescue a man!

Head into the Brinestump Marsh
Brinestump marsh
Meet a Halfling

Meet a monster!

Meet some rats at a witch’s hut

Literally wipe out the Goblin licktoad tribe…
Killed Gutwad

Thralad explores a cave…
kills some samuarii skeletons
gets some treasure and a note!
Note1from swamp

Walking Scarecrows...

Farmer Grump comes running in! He smells of alchol and is mumbling something about “the old Hambley place just nestled at the western edge of the Whisperwood” and “things just aint’ been right there for a few days now – in fact just yesterday a few locals paid a visit, and were attacked by folk that looked like corpses but fed like starving animals.! They even ate the dogs!!!!”

Maester grump

Your old friend from the fall fair…

Well, Hemlock sends the protectors out to investigate… and its getting late…

Just past a river you encounter a group of goblins from the nearby marsh… licktoads… someone must have riled them up! After quickly dispatching and saving the farmers on there way to sandpoint (fin fishing one out of the river…) they point you in the direction of the monsters… ghouls!

you come upon an empty farm house, and quickly realize that the ghouls have been here and head out tracking them as you walk into the full moon lit night. As the cornstocks reach 10’ high in places a scarecrow appears up ahead. as the group approaches it rips off the rope hanging it up there and attacks!

Scarecrow attack

The group kills it, and finds another scarecrow and kills that. Then 6 ghouls jump out of some haystacks! Fin quickly fireballs the place… problem solved!

tracking through the Farm fields about another half hour, you come up on another farm….

After killing another scarecrow, even before it acts carve realizes that it was a woman… oops!

Then you save a little girl… who screams ! and has Ghoul Fever!

Then ghouls start coming out of the barn, farmhouse, everywhere! a fight ensues… Fireballs and electric bolts and arrows and swords and healing channeling…the ghouls end up taking out winter, walker, and almost the group, but in the end magic missile and a timely health potion save the day!

A search of the Ghouls reveals not much, except that the one has some extra cuts on him and an iron key that still hangs around his neck on a leather cord. The key bears a heraldic symbol of curious flower surrounded by thorns. After staring at it for a few minutes, Fin realizes where he has seen this symbol before… it is the Foxglove Family crest…

As you enter into the farmhouse, you see that it is in a terrible state. You find Hambley’s mutilated body lying on the kitchen table… as if it were the main course… flies and decay has already set in… Walker does a quick heal check to find that he has been dead at least 2 days. There is a Sihedron Run that is plainly visible upon the man’s chest and a scrap of parchment pinned to his tunic.

Siedhron rune


A search through the rotting body uncovers a rusted iron key in one pocket. Further searching through the farm, Bulrog finds a loose floorboard in the master bedroom and uncovers a stout wooden coffer. The key opens it, and inside, meticulously organized into leather pouches containing 100 sp each is Hambley’s life savings – 3,500 sp, a few love letters from his wife, and a locket with a painted picture of his wife and child… yes the very wife that was struggling as a scarecrow… and the child… wait? where did she go? Carve runs out and tries to track her down, but after the footsteps go into a stream, he and winter loose the trail…

The barn is the larger of the 2 buildings and is L-shaped. Constructed around a unique feature -a 12’high stone head, canted slightly to the left, depicting a helmed warrior, his face a stern model of determination. Moss has grown over much of the weathered figure, making his features hard to discern. Fin’s local knowledge reveals that it is known as the “stone Warrior” and is a remnant of an ancient Thassilonian statue that once stood in the area. Entering the barn reveals the Ghouls lair. A tangle of bones and partially eaten carcasses (livestock and a few human farmers) litter the wall that is the stone statue.


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